
ComfyUI: concept art workflow
A workflow for generating concept art from personal sketches. The graph uses ControlNet Canny to preserve the original composition and IPAdapter to transfer style from visual refer
Public work notebook. Three.js, shaders, AI workflows, web prototypes. Few pieces, but strong.

A workflow for generating concept art from personal sketches. The graph uses ControlNet Canny to preserve the original composition and IPAdapter to transfer style from visual refer

A prototype interactive configurator running in the browser with no plugins or installations required. The model is exported from Blender with multiple material variants organized

A real-time exploration of Perlin noise applied to Three.js geometry to generate animated organic surfaces. A custom vertex shader written in pure GLSL displaces the vertices of a

On September 10 and 11, the first official Three.js conference takes place in Paris. The venue is the Maison de la Chimie, in the 7th arrondissement. Two days o…

I’d known about Three.js for a while. I’d seen demos, understood roughly what it was for, circled around it more than once. But I hadn’t sat d…

In the early 2000s I was already trying to put 3D on the web. Back then, the technology was called Viewpoint Experience Technology — VET. We built some interest…

My first website was plain HTML. Every tag written by hand, every layout built with tables. Full control, zero abstractions. Then came Joomla, which solved thin…